stellaris shield penetration. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. stellaris shield penetration

 
 changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generatorstellaris shield penetration  Using the Shroud

But it also penetrates armor by 50%. Compare with Marauders : +25% hull damage, 20 dps. your main fleet to engage fleets in system and newly arriving ones and the second smaller fleet on the side to engage with unbidden stations and hit the portal. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. 1). The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". For example the ancient laster (Cavitation Collapser), resembles normal lasers. So if you got shield hardener, then 25% is dealt to shield. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!How to Use Cloaking in Stellaris. 67. Missiles can be pretty strong now when you use the Advanced Ship Behaviour Mod, since then you can use the range advantage perfectly. From this base ground we could have more interesting balancing of weaponry? But that will be probably be done in some mod instead. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). And only 12. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. You can see armor is quite effective against medium plasmas. #2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So using them is a safe bet. Additionally, this tech draws on a lot of power, requiring advanced power sources for ships, and when activated, ships will suffer from 100% shield nullification. Armor is nigh useless against them since plasma and lasers (after their buffs in 1. Slap on 3 afterburners. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Torpedo = 100% Shield penetration. You can beat anything because Stellaris is not hard. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). However, it looks like that at some point between then and now weapons were changed considerably. I could use a little help. I've had trouble figuring this out exactly, but this is what it looks like. Lance. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. It's pretty noticeable in a fight 1 vs. Wooden-Many-8509 • 22 min. The entire 'disruptor' line is a noob trap. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Diversify. Just don't expect much from Corvette shields. Designed to achieve space superiority and enable strategic bombers to complete their assault missions. Shield strength, against full shield penetrators, is given by. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. r/Stellaris. A quick search reveals that shield hardening apparently stacks. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort. At least if targeting was fully random, you could judge weapons on stats and explicit properties like penetration, not on a hidden targeting preference. Their weapon is the Matter Disintegrator, which deals 50% armor penetration and 50% percent shield penetration. 2x damage against corvettes and frigates, 3x damage against destroyers, 5x damage against cruisers, 9x damage against battleships. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon. But my build usually uses strike craft and disrupters to directly attack hull and makes heavy use also of shields to deal with their pure energy weapons. First of all, they gain even more bonus damage against Shields, and some minor Armor penetration. ParasiteX Apr 21, 2017 @ 9:12pm. the regular ships already take months to recharge after passing through a pulsar, the offspring ships correspondingly longer, and the. Radiation Shielding - Increased ship shield strength 8. Even with their bonuses, their time to kill is awful. Shields can be stacked higher than armour. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). If some ship does a. Stellaris Real-time strategy Strategy video game Gaming. 4. In-combat regeneration occurs but its not a significant factor. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. 6. 2 Forge Habitats. You don't really need anti-shield ships for Unbidden. I’ll stack a range-aura juggernaut in with them. It'd be a considerable hard counter. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won’t need to be taken down to destroy the enemy. All their ship are low hull/high armor/medium evasion craft (similar to vanilla Fallen Empire ships but without shield) but before you try to. 7% reduction against medium plasma. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all. that this isn't a bad thing. ago. E. It basically boils down to the armour penetration, shield penetration and hull effectiveness. It works like in Mass Effect 2: you (usually) have to deplete the shield hp, then the armor hp, and only then can you damage the hull hp. 6 Armor/Shield Hardening was introduced and I think a very effective solution to the insane prevalence of penetrating weapons is to give these weapons HEAVY penalties to damage against. There are three types of modifiers. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. You only need one of those debuff fleets because it affects all in-system enemies. Stellaris > General Discussions > Topic Details. ago. When it comes to hard countering something (such as the. Failing that, Energy torpedos, or your highest tier torpedo. Depends on who you're fighting. • 2 yr. Shields are basically extra HP, damage to shields isn't affected by the armor stat. Hello everybody. The bonuses are explicit for how/what they apply to. Its DPS is 4. Thread starter JamesBai03; Start date May 13, 2016; Jump to latest Follow Reply Menu. Bolt. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. They should give these a boost to 100% accuracy and possibly a % of shield penetration. Stellaris Dev Diary #312 - 3. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Ironically, there is an advanced armor option known as Dragonscale Armor. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 75% armor penetration 75% Shield penetration and 120 range as well as a high damage ratio. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. One thing i have noticed though is that Shield Regeneration pretty. but i do not see any numbers on the resistance or whatever for any of these, shields just have shield points, they do not say why they are good at stoping energy weapons, or armor against kenetic. Stellaris. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. For example strike craft and missiles will skip the shield HP and directly inflict dmg to armor -> hull. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 36%. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. The differences between the weapons are much more nuanced. Yes. For instance, this explosive has 100%. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Zabu Jun 26, 2016 @ 12:09pm. Stellaris Wiki Active Wikis. Since one of the War in Heaven empires is psionic, this could have some tactical impact on the late game -- you would not be so rewarded for running FAE against the Spiritualst FE. kinetic, explosive), which would make for a more engaging system. It's the perfect weapon. Yes, but that doesn't matter too much. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 1 comment. CryptoDoes any one knows the difference? Some examples would be great. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shield The Unbidden use the highest tear generators and shield, but have no armor. All their ship are low hull/high armor/medium evasion craft (similar to vanilla Fallen Empire ships but without shield) but before you try to. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. But next I found out "penetration shield 50%" and realized, that this is something wrong. Fighters - 2. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Penetration means it completely avoids the health bar and will directly damage the underlying bar. systems would need to be given a careful examination though I'm not convinced that stealth would be good here without a total overhaul of those systems so we can design-in proper stealth support. Small. E. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. ParasiteX Apr 21, 2017 @ 9:12pm. 33% reduction, it's 33. But next I found out "penetration shield 50%" and realized, that this is something wrong. They are "Very Large, Slow-Moving Missiles" They have 100% shield penetration. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 5 Starship Shield Hardness +47. This makes them less useless late-game, but early game is all about Evasion and Shield for defense, which they counter, so you can expand quickly early-game and secure large enough territory to start snowballing. According to the official Stellaris 3. Concussion Missile ( Small )Shield Penetration is stupid . Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. 13. 2 fleets. A new Stellaris update 3. As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. I ragequited after the battle, and than reloaded the save. Lance. So after looking in the ship behaviour i found that there is actually a modifier in the targeting behaviour for the ships to focus on shields and armor,. This article is for the PC version of Stellaris only. In earlier versions of the game this bonus was described as. Gunships Support 6. Plus mining habitats around every planet with gas, motes or crystals. To top it off, the time loop had become destabilized over an extremely long time. g, 100% penetration vs 75% hardening means 25% of the damage goes through. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Report. It basically boils down to the armour penetration, shield penetration and hull effectiveness. This is a type of Colossus, a weapon with which you can surround the planet with a force field, after which nothing can enter or get out of it. Plasma = 100% Armour penetration. They're more effective the more shielding you have on the ship. ajanymous2. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. IPWIW. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. You could break down shields into; - Thermal (Counters Plasma more efficiently) - EM (Counters Lasers) - Kinetic (Counters Mass Drivers) - Explosive. But that isn't something I expect to happen, as. A new UI interface is made for mod. Even a full point defence fleet would be unable to stop this many missiles. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. That’s how badly hardening gimps penetration weapons. Yes. BTW, this is modded. 34. 1 comment. Only larger weapons, medium and Large types get a small increase to armor penetration. Well, as you know in Stellaris ships have 3 "health bars". A cutting beam is an ultra-high-energy directed laser weapon, powerful enough to slice away sections of a starship hull with great precision, but relatively ineffective against energy shields. Fighters - 2. That is, have psionic shields counter weapons that have 100% Shield Penetration, either by outright negating/ignoring it, or by treating it as 100% Shield. I had success using corvette swarms with crystalline hulls and then backing them up with Destroyers, Cruisers and Battleships which utilized Torpedo weapons, Laser weapons, Arc Emitters and Shield disintegrators and some plasma. this gives you a lot more time to defeat the portal. Arc emitters: 100% accuracy. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. The Stellaris 3. . For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken down to. Stellaris > Discussions générales > Détails du sujet. 25-30K with plasma and armor piercing things (like torpedoes). Beam. I've had trouble figuring this out exactly, but this is what it looks like. they probably will die at some point. I highly recommend it if you haven't played it. Absorbent shield : Unless there's an unlisted modifier somewhere, there's no reason to ever use kinetics—they're just trash. Railguns with 30% bonus to shields and 50% armor penetration are perfect. I'd stack a crapload of them with torpedos and something that does shield penetration, I wouldn't even bring anything bigger. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Stellaris > General Discussions > Topic Details. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Advanced shields require Strategic Resource to make. Dr_Bombinator • 6 yr. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. 装甲 ( Armor )是舰船的直接减伤防护层,能够在结算伤害时先于船体值承受伤害,从而保护舰船。. Edit: my second guess is that it stops all shield penetration completely, like from fighters. Ideal for intercepting, escorting, and dogfighting. Which also kinda makes sense. Some weapons penetrate armor or shield or both, and those can just go straight to the “destroy ship” stage, but they usually have other issues that make them less than perfect solutions to enemy. So what does that really mean? Does that mean it bypasses my shields and. 25 days. Arc Emitters also have partial shield penetration. Now say, 30% shield hardening cuts Disruptor damage by a third. Robotics and Kinetic are all rounders in this aspect. This can make cloaking a fleet a risky gambit if an empire manages. , stuff with %100 Shield Penetration and %100 Armor Penetration. Nothing like just ending the game via migrating pops to shield worlds and activating a Halo Array. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. So for a somewhat new person like me this sounds fantastic and that I should basically only use those weapons. Cool. ago. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Tried again, happened again. There's no difference in Shield penetration and ignore shields. , stuff with %100 Shield Penetration and %100 Armor Penetration. If a weapon with no armor penetration hits a battleship with 50% armor, the weapon's damage is reduced by 50%. 该项目已经被移除游戏或未被更新 最后更新的版本为:2. The only quibble I might have with it is that penetration is often overpowered. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst possible. The weapons the Unbidden use have 50% shield penetration. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. Unbidden are almost all shields, and do a lot of damage at short range, so keep them at range and focus on shield penetration. Shorter reload times, higher movement speeds, but lacks shield penetration. And so is born the fleet of the 170 torpvettes. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. . . " It would seem to me therefore that the ASH would be helpful against a Devastator Torpedo and the Arc, and the LRA would be good against only one thing: the arc. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Agree on the cost side but oh boy I love torpedo cruisers with the part that gives 2 s slots and 3a slots. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. And it's absolutely nonsense to use a lot of shield strength (cruiser. A crisis is an event that threatens the entire galaxy and all life within it. Cloud lightning + arc emitters + disruptors. Proton. ship_armor_add = adding an amount of armor . 8%. Stellaris. As of 3. A cutting beam is an ultra-high-energy directed laser weapon, powerful enough to slice away sections of a starship hull with great precision, but relatively ineffective against energy shields. Deflector shield SHR-1 Deflector shiel. But it does miss, turning great early-game potential into a slow, dull grind. They are more hp than shields. And then I did the same test again, but this time without armor, no shield too. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. If you can, research more advanced. Go to Stellaris r/Stellaris. I've had trouble figuring this out exactly, but this is what it looks like. Man, the forerunner tech would be massively op but so fun to have in Stellaris. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. [deleted] • 5 yr. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. After one of the fleets was halfway dead I stopped the test and recorded the damage to. Missiles have 100% shield penetration like fighters. Now say, 30% shield hardening cuts Disruptor damage by a third. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. Kinetics only get like +15% penetration for medium and +30% for large size. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. I tried everything, strikecraft, artillery, energy weapons, etc. Then you would have a trade-off between more regen or more shield health. In addition to that, explosives tend to have Penetration. If they work well thwn coil guns are your best in slot (shield strioper with good hull damage). and it feels like such an all or nothing type of weapon build that any weapon that doesn't have full armor/shield penetration is a waste. It makes no sense what so ever to have this. Weapon damage hierarchy. it all depends on what you're going to be fighting. Overclocking - Increased ship fire rate and speed at the cost of reduced ship shield strength. If any other weapon does not have the penetration your shield penetrating weapons will chip away at a targets armor and hull while the rest of your weapons is hammering at the targets shields anyway. . Armor reduces damage by a set percent. Doing some tests against the contingency. You can choose this type of weapon as more civilized and humane than the total destruction of the planet or the genocide of its population. That’s 17. Missiles are best now. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). Go to Stellaris r/Stellaris. 6 update. In the original release version of the game I reliably went with energy weapons and was happy with the results. Slap on 3 afterburners. I think Stellaris could benefit from a breakdown of shield technology, allowing shields to become more specialised in the type of damage they absorb (similar to how EvE Online does this). In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. This works because Amoebas are carriers, they flay you with fighters. . So, I just realized in another thread, I don't actually know how MD 50% shield pen works. Hull, that once depleted, destroys ship. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speedSo if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. Hello everybody. Beam. 85 -1 = 1. 4 in to hull through armor, if shield penetration, in to hull through shield. +100% Shield Penetration-25% Armour Damage +25% Hull Damage Tech Specialization Shield. Frop. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. Armor and shields are weighted equally, while ship hull points get a 0. Particular_Jicama_97. While cloaked, ships can. Stellaris. Small Disruptor (The most accurate): 82% base, 96% Max -> 15. Stellaris. Penetration means it completely avoids the health bar and will directly damage the underlying bar. It gives +100% to both shield and armor penetration. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shieldThe Unbidden use the highest tear generators and shield, but have no armor. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. But next I found out "penetration shield 50%" and realized, that this is something wrong. The shield hardening components kind of revive the shields back to their older glory. Each transport fleet consist of 20 Android Assault Army and do not have a general. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. −5% accuracy. What is better or should I just do a 50/50 and is regernative hull armor even worth it at 1% each month?The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Latest Release: Strike Craft Diversity (Stellaris) This mod requires Amazing Space Battles for the graphics to work properly. 13. 3. File size:42. Anything that has 100% penetration on BOTH needs to be shot. ago. However, evasion is the best defence on non-battleships. Business, Economics, and Finance. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Penetrate through shield but lost 50% of their power. The bonuses are explicit for how/what they apply to. Unfortunately by the time you research your own fighters most people have some PD, so carriers are better at defending against stuff like corvette swarms than on offense against a cruiser or up. The ship cannot take damage for a whole 10 days before it regens. Since my BB has 84. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. < > Showing 1-5 of 5 comments . The Vazuran menace is from More Events mod, they are designed to be a constant bother to you until you finish them off. And PD is the fighter-counter as well as the missile-counter. Plasmas beat pretty much everything due to their ridiculous armour penetration - theres a reason FE's use them. Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. All Discussions. But next I found out "penetration shield 50%" and realized, that this is something wrong. 2. . 8 battleship - particle lance and kinetic artillery, even on armor/shield. You want to have some shields because they can regenerate quickly between fights, while armor is generally more reliable. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. However, it looks like that at some point between then and now weapons were changed considerably. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor.